I had a feeling about this feature, The First Native American Games Company, that somehow we’d be able to connect games which are ephemeral and trivial with the deeply historical current lives of ancient peoples in a way that would be visual and arresting, without resorting to hackneyed juxtapositions
I didn’t get to go to GaymerX this past weekend. It was my birthday and I wanted to hang out with the kids. But there’s this video that came out today (thanks to GameSpot’s Kevin VanOrd) which seems to suggest that a good time was had by all. Also, if I can shill my own work for a minute, there’s this article a few weeks ago, about the event and LGBT issues in gaming.
One of the perils of real life, and of journalism, is the zeal of monomaniacs. The media is a wonderful forum for debate, except when it is hijacked as a lopsided platform for nuttiness. As a reporter, we have to know the difference between a colorful, yet informed opinion, and a barmy obsession.
Rather than a ‘best’ of E3 list, this is, strictly speaking, a personal shopping list. These are the games from E3 that I’m pretty certain I’m going to buy. Links also to some E3 work I did on the games, or my colleagues at Polygon created.
I’m immensely proud of a recent feature published by Polygon about a My Little Pony fighting game. I hope you enjoy reading the story. One of the reasons for this pride is that the original draft was sent back to me by Polygon’s copy-editors with gentle suggestions for significant rewrites. The final product is quite different from the one I originally wrote, and way better.
PLEASE NOTE – Quotes are now posted live throughout the week at TheQuotableGamer.
Relive the past seven days through the silver-words of gamers and game-makers. This week we have 26 quotes that may, at the the very least, divert you from a pretty crappy week IRL.
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In recent weeks I’ve been talking to a lot of indie game developers about how they view games media. Their opinion, on the whole, is that coverage on the big games news websites is extremely difficult to attain and that the agenda of larger games websites is to serve mainstream AAA gaming, while making a token effort for indie games.
Some months ago, I submitted this feature (I think it was a slightly different edit) to a previous employer, who refused to run it on the basis that the issue of female disempowerment in gaming was “saturated”. Naturally, I was furious, but this was hardly the first time that certain sections of the media have turned a blind eye to the uglier side of audience behavior.
I am not a game developer, but I’ve been privileged to have spent my professional life around game developers, interviewing them and writing about them.
Larry Probst does not strike me as a man easily moved to amusement. It’s unlikely that he chortles his way through life’s merry conundrums, rosy cheeks aglow with delight. He is, in short, a serious fellow.
Great video released today by Sony that offers insight into the creative process behind enemy characters in The Last of Us, infected by a spore-borne plague. Just as interesting is what this video says about media relations in gaming today.
On Wednesday night I was delighted to learn that I’d made the shortlist for GoodGameWriting’s games journo of the year. The names on that list include writers I admire very much. Then, on Thursday morning, I got a call from my employer, telling me I’d been shitcanned as part of some cost-cutting thing. Continue reading