About Piranha Frenzy

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I’ve written and published a story about a games journalist who suffers pressure to deliver a high score in a game review she has been commissioned to write.

Piranha Frenzy is the story of a games website and the people who work there. I have spent much of my professional life in places like Piranha Frenzy, so it’s a reflection of a world that I know very well.

For many years I have worked for magazines and websites that have made their way in the world covering video games and the games industry. I’ve done everything from making the tea to running teams of dozens of journos. So I had plenty of material to work with.

Piranha Frenzy is the story of how small compromises against editorial integrity can have big consequences, and it’s about how editorial leaders, who forget who they serve, cause untold trouble.

Just about everyone in my book suffers from some kind of delusion that they take actions for all the right reasons, and that they are above wrong-doing. The story is about people with individual motivations and abilities, operating in an environment where ethical lines are blurry. It also touches on issues about power and belonging.

I hope that Piranha Frenzy will entertain anyone who takes an interest in the world of games journalism.

Search ‘Piranha Frenzy’ on Amazon for print and Kindle versions. For more information, reviews etc. go to the Piranha Frenzy website.

Big issues came to gaming in 2013

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One of the chief pleasure of writing about video games is how deeply they reach into the broader culture and society as a whole. Games have always been interesting in their own right, of course, but in recent years their capacity to engage on a more complex level has opened up new possibilities for commentators. In short, games with something to say provide journalists with that thing we enjoy most of all; angles.

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Nationalists and Monomaniacs

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One of the perils of real life, and of journalism, is the zeal of monomaniacs. The media is a wonderful forum for debate, except when it is hijacked as a lopsided platform for nuttiness. As a reporter, we have to know the difference between a colorful, yet informed opinion, and a barmy obsession.

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My Games of E3

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Rather than a ‘best’ of E3 list, this is, strictly speaking, a personal shopping list. These are the games from E3 that I’m pretty certain I’m going to buy. Links also to some E3 work I did on the games, or my colleagues at Polygon created.

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Gaming’s Quotes of the Week

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PLEASE NOTE – Quotes are now posted live throughout the week at TheQuotableGamer.

Relive the past seven days through the silver-words of gamers and game-makers. This week we have 26 quotes that may, at the the very least, divert you from a pretty crappy week IRL.

- If you want to be alerted to this feature for the next few weeks, follow me on Twitter @colincampbellx -

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Telling Indie Tales

driftmoon_logoIn recent weeks I’ve been talking to a lot of indie game developers about how they view games media. Their opinion, on the whole, is that coverage on the big games news websites is extremely difficult to attain and that the agenda of larger games websites is to serve mainstream AAA gaming, while making a token effort for indie games.

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Online Gaming’s Misogynist Bullies

Bully HORIZ ICONSome months ago, I submitted this feature (I think it was a slightly different edit) to a previous employer, who refused to run it on the basis that the issue of female disempowerment in gaming was “saturated”. Naturally, I was furious, but this was hardly the first time that certain sections of the media have turned a blind eye to the uglier side of audience behavior.

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